This is largely due to the fact that, in this outing, you are given one mission objective at a time for the most part. Gameplay in The Elly Kedward Tale feels even more linear than either of the first two volumes (is that even remotely possible?). You discover that ultimately your nemesis is not Elly Kedward as things take a twist and tie in with volume one. He promptly sets out in search of both Elly Kedward and the missing children (sound familiar yet?).Īlthough the story ostensibly revolves around the Blair Witch herself, things quickly shoot off onto a tangent, delving deep into Native American folklore and dispatching you on a journey through the spirit plane and the demon plane as well as the physical realm in order to rescue the missing children. Pyre offers his services as a witch hunter to the town clergyman and magistrate. These disappearances are attributed to a woman named Elly Kedward, a self-professed witch who lives in the woods outside of town. Further investigation reveals that a number of children have disappeared from the town.
Playing as Pyre, you arrive in Burkittsville only to find the citizens are fleeing the town in horror. You assume the role of Jonathan Pyre (those of you who have played the previous volumes may remember Jonathan's cameo appearance), a man who was once a pastor, but who renounced his calling due to inner turmoil and conflict within his own shattered faith, and who now makes his living as a witch hunter. Blair Witch Volume 3: The Elly Kedward Tale was developed by Ritual Entertainment, the creative force behind other titles such as SiN and Heavy Metal: FAKK2, and is based, as was both of its predecessors, on Terminal Reality's Nocturne engine.īlair Witch Volume 3: The Elly Kedward Tale is yet again set in the town of (you guessed it) Burkittsville, Maryland and the surrounding woods, this time recounting the events of 1786, when Elly Kedward was accused of witchcraft and banished from the Blair Township. The final installment of the three games has now made its way to store shelves here in the U.S. Whether this marketing strategy will prove successful in generating enthusiasm and expectancy or merely result in consumers losing interest should be known soon. Over the course of the past several months, Gathering of Developers has engaged in the delicate art of teasing gamers, doling out one chapter at a time with staggered release dates for its trilogy of games based on the Blair Witch Project.